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Giant Clam
Large vermin (aquatic), N
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Armor Class: 12
Hit Points: 26 (4d8+8)
Speed: 5 ft.
Initiative: -5
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STR: 20 (5) DEX: 1 (-5) CON: 15 (2)
INT: -1 (-9000) WIS: 10 (0) CHA: 9 (-1)
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Saves: STR: 7 DEX: -5 CON: 4
    INT: -8998 WIS: 2 CHA: 1
Skills: 2 + ability mod for ()
Languages:
CR: 2(160 xp)
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Space: 10 / Reach: 5
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Environment: warm or temperate aquatic
Organization: solitary or cluster (2-10)
Treasure: incidental
Source: Tome of Horrors Complete

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